Classcraft is an exciting and unique Engagement Management System that uses gaming principles to address the human issues students face every day, delivered through an internet-based application for teachers and students to use together in class. Classcraft is successful in driving motivation for two main reasons: gaming’s cultural relevance among young people, and the power of games to create sustained engagement.

With Classcraft, schools can develop students’ social-emotional, executive functioning, and non-cognitive skills, and can promote and measure student motivation in real-time. Classcraft is great for PBIS and SEL, and data from Classcraft can be used to improve school climate and support funding applications.

This Catalyst catalog solution provides: